Ambisonic Forest
A spatial audio piece recorded and mixed in Ambisonics, capturing the layered soundscape of an old-growth forest. Designed for VR and immersive listening environments.
PORTFOLIO
A selection of projects spanning immersive audio, sound design, game audio, and music composition.
A spatial audio piece recorded and mixed in Ambisonics, capturing the layered soundscape of an old-growth forest. Designed for VR and immersive listening environments.
Complete audio direction and sound design for an underwater exploration game. Includes adaptive music system, creature vocalizations, and environmental ambiences.
Original score for a short film exploring themes of isolation and discovery. Blends orchestral textures with electronic processing and prepared piano.
An album of experimental compositions exploring the resonant properties of acoustic instruments processed through custom Max/MSP patches.
A curated sound library of urban environments — from subway tunnels to rooftop ambiences — recorded and processed for use in film, games, and interactive media.
Music and sound design for a synthwave racing game. Features a dynamic music system that responds to player speed and in-game events.